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Thursday, August 02, 2007 |
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A7 (3D Game Studio) is now out and avialable for dowload as a trial version (30 days) or for purchase. Here>>
I am very excited about this new version and will purchase it for myself perhaps by late fall.
My Comparison Chart of 3D game software is now updated.
Dr
SciFi |
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| Monday, July 02, 2007 |
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BV (Beyond Virtual) as of this time has vaporised in a flame war at their site, and may well be vaporware. A real same because it seemed to have great potential.
Cakewalk is unsupported vaporware that the devs expect to be payed for since they keep a forum on the website.
A7 on the other hand looks like the way of the Indie but still is in beta. Time will tell if this is a winner. A side note on A7 is that Atari has partnered with them and this may be a very good sign of a solid but low cost game development suite for the indie dev.
Dr
SciFi |
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| Wednesday, November 15, 2006 |
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BV is a really solid game engine. It does need many of the features the dev team is promising for future releases but they seem to have good solid base to work from. They also have the beginnigs of a great art pipeline. There are the standards of 3D Max, Maya, and lightwave. But taking the small indie dev into consideration Milkshape is already lined up and Deled and Silo are coming soon. They have also started a Blog/Wiki site where all sorts of resources will be posted. (Links to BV and the 3D sofltware mentioned above can be found on the Game Design Links page.
With the free BV Starter Kit/Bronze version and only $150.00 for the Indie/silver version you can't go wrong. Sign on now to see this grow.
Dr
SciFi |
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| Wednesday, July 19, 2006 |
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Beyond Vertual has a free to use full version starter kit with no time limit. Visit their web site here to get the whole story and downlode the BV Starter Kit.
This is still in Beta but much further along in ease of use and capability than some game engines that have been in devopment for years. I recommend this for anybody interested in 3D development of any kind. I myself will be buying the Idie development package very soon.
Dr
SciFi |
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| Wednesday, May 17, 2006 |
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It turns out that 3D Cakewalk was a bust. The help was
nonexistent and development is complete vaporware. Looks like I lost
$50 bucks. But this puts Torque back on the table. Should have gone
this way in the first place because I'm back to a lack of funds. That
"I hope" will teach me to jump at something that looks good on the
surface.
Update 071906: The 3D Cakewalk team is back in developmet and an update release is scheduled for August of 2006, and again in November of 2006.
Dr
SciFi |
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| Thursday,
January 27, 2006 |
| Made the plunge with 3D Cakewalk basic. And $50.00 got me an
easy to use graphic environment that will make a game that isn't last
generation.
Here is a list of what I'm using for game design.
- 3D Cakewalk 1.1: Basic
- Photoshop 7: 2D Art
- AC3D 6: 3D Models, Texturing
- Milkshape 1.7x: 3D Models, Animation
- Blender 2.4x: Rendering
- Nem's Terrain Generator: Terrain
- UVMapper Classic: UV Mapping
This little package cost approximately $190.00. Pretty good
first investment for a studio without a name.
Right now I'm learning to use AC3D, Milkshape and Blender. The
first 2 are rather easy to use but Blender is a jungle of buttons with
a not so familiar layout. But these three will be standing in for the
big three (soon to be 2): 3DS Max; Maya; Lightwave. All I need for now
are low poly models, basic animation and good rendering which the
store brand can provide.
Next on the agenda is the game.
- Story Idea
- Art Work
- 2D Art
- 3D Art
- Building Levels
- Output Game exe
- Offer Game for Sale
At least that's the plan for now.
Dr
SciFi |
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| Thursday,
January 12, 2006 |
Have found three more engines to compare: All are WYSIWYG (What
You See Is What You Get); One is no longer in development with the
others in beta stage. But read the chart it will break the features
down better than my rambling.
| |
3D Rad |
3D Cakewalk |
Beyond Virtual |
| Price |
$20.00 - $80.00 |
$50.00 - $200.00 |
$150.00 - $? |
| Added $** |
(free) to $200* |
$100.00 - $300.00* |
$100.00 - $300.00* |
| Development |
No - 5.x |
Yes - beta |
Yes - beta |
| Demo |
Yes |
Yes |
Yes (game only) |
| Engine Type |
WYSIWYG |
WYSIWYG |
WYSIWYG |
| Updates |
v5.x last build |
Free (till next major rel) |
Yes (subscription) |
| Publishing |
Royalty Free |
Royalty Free |
Royalty Free? |
| Easy to Use |
Yes |
Yes |
Yes |
| Ready to Use |
Yes |
Yes |
Yes |
| Complex Games |
Scripting |
Scripting |
Scripting |
| Script Necessary |
No (pre made scripts) |
No (pre made scripts) |
No (pre made scripts) |
| Source Code |
No |
No |
Yes (commercial version |
| Graphics |
Last Generation |
Advanced |
Advanced |
| Information |
Tuts; Forum |
Forum |
Forum |
| Editors |
World Editor |
World Editor |
World; Particle; |
| 2,3D Software other |
Yes - relies on it |
Yes - relies on it |
Yes - relies on it |
| File Packer |
Yes |
Yes |
Yes |
| Expansions |
No |
No |
No |
| Upgrades |
No |
Yes (to next level) |
Yes (to next level) |
| *The $300 represents a purchase of
Shareware. |
| **Can be much more, up to $10,000.
Represents High End Shareware and Pro Software. |
Dr
SciFi |
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| Thursday, December 29, 2005 |
| After much more deliberation and wasting a lot of time I have
decided to use the Torque engine. Basically I will have to learn
script with any game engine. This seems to be a requirement in order
to realize the full potential of any game engine. It really took a
long time to realize that I wouldn't script any more for Torque than
any other.
Torque much more advanced than the other engines in the affordable
or free group also it is in constant development. Especially in the
graphics where it really counts.
And even though you have to add editors and upgrades to the engine
in order to build a top quality game it is there for flexibility so
that the game you want to build can be built. Price wise you can reach
this goal for around $500.
This all comes from many years of reading available info on Reality
Factory, 3D Game Studio and Torque.
| |
Torque |
Reality Factory |
3D Game Studio |
| Price |
$150.00 |
Open Source |
$50.00 - $900.00 |
| Added $**** |
$100 to $600* |
(free) to $300** |
$100 to $600*** |
| Development |
Yes - 1.x |
Yes - 7.x |
Yes - 6.x |
| Demo |
Yes |
No (engine is free) |
Yes |
| Engine Type |
Code |
WYSIWYG |
WYSIWYG |
| Updates |
Free |
Free |
Free (till next major rel) |
| Publishing |
Royalty Free |
Royalty Free |
Royalty Free |
| Easy to use |
Learning Curve |
Yes |
Yes |
| Ready to use |
Compile in C++ |
Yes |
Yes |
| Complex Games |
Scripting |
Scripting |
Scripting |
| Script Necessary |
Yes |
No (basic game, demo) |
No (basic game, demo) |
| Source Code |
Yes - free with purch |
Yes - free as dwnld |
Yes - Open Source |
| Graphics |
Advanced |
Last Generation |
Last Generation |
| Information |
Books; Web; Forum |
1 eBook; Tuts; Forum |
Mag; Tuts; Forum |
| Editors |
Terrain; Other |
Primitives |
Suite of Editors |
| 2,3D Software other |
Yes - relies on it |
Yes - can rely on it |
Yes - doesn't rely on it |
| File Packer |
Yes |
Yes |
No (Yes with Pro ver) |
| Expansions |
Yes |
No |
No |
| Upgrades |
No |
No |
Yes (to next level) |
| *The $600 represents a purchase of
Torque engine, Torque tools/expansions and Shareware. |
| **The $300 represents a purchase of
Shareware. |
| ***The $600 represents a purchase of
All Plugins and Shareware. |
| ****Can be much more, up to $10,000.
Represents High End Shareware and Pro Software. |
The chart above gives a basic comparison of the three engines. As
you can see Torque has the least going for it. In fact this is why I
teetered between Reality Factory and 3D Game Studio for so long. So
why Torque? The price and the large amount of info are certainly
factors. But the factor to tip the scales is the growth development.
Soon and certainly by the time I'm ready to buy it will be a very user
friendly game engine.
Why not work with Reality Factory? I would. It's really a nice
little game engine, easy to use and pretty darn solid. But several
factors are in the way. If I had six people or more
creating game art it would be possible. In fact if I had a production team we
could work up a demo in Reality Factory and preparing for the move to
Torque at the same time. But working alone I have to micro manage everything and
creating game art is very time consuming for one person. I have to
learn script, game engine interface, learn new software to interact
with the game engine, this and that. Do it once
and do it right especially if it takes months to accomplish. Basically
I will have to start out doing everything myself so starting out once
will do fine.
Dr
SciFi |
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| Monday, September 12, 2005 |
I am looking for people that have the knowledge and skills to
to work on a twofold game project.
- CODERS ONLY at this time.
- Take the Quake 3 source code, clean it up and update it
(within reason) so that a good looking and fun game can be made in
any of the major game types; be it FPS, RPG, Strategy, Action, ect...
Online multiplayer should be a given with the Quake Team Arena code.
- Release this game engine back to the community with a GUI
interface similar to Reality Factory or 3D Game Studio. It should
also have a Scripting Language interface in order to make special
effects and scripted events. Be very well documented. Offered in a
free Open Source version and a paid for version.
I have no coding skills at all. But I can produce textures, 3D
objects and have map making skills. And I have several game ideas.
I believe the Quake 3 engine can be the center of a future game
company start up. ID is offering this as a leg up for those willing to
give it a try.
There is a large PC Game fan base that are still mapping for UT,
Half-Life and Quake 3 Arena add many other games here. Because they
cannot or will not upgrade to computers capable of handling UT2K4,
Half-Life 2, Doom 3 or for that matter many of the games coming out in
2006. The fans are there and they need new games.
Contact me Dr
SciFi .
In the mean time I will begin working with the Reality Factory game
engine to produce a demo with. This is the .072a version updated this
year, solid and has a lot new features added. I hate to start with one
engine and move to another but the big studios do it all the time.
Dr
SciFi |
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| Saturday, July 16, 2005 |
| Yet once again lack of money has delayed my plans and ability to
move forward with a game development engine. But I have finally begun
designing textures that I will be using in map and game development.
The textures will eventually be available as CD compilations. The
formats will be Unreal 2k4, Tourq, 3D Game Studio. With the
possibility of Unreal, Half-Life and Half-Life 2.
Also in the works is a course on 3DS Max, a slow process in that
there are so many tools and controls to work with. Obtaining and
learning Bryce is in the works. This will be very key in rendering
realistic sky backgrounds.
Dr
SciFi |
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| Sunday, April 10, 2005 |
| I am about to purchase 3D Game Studio development tool. In fact
within the next few weeks. Then it's off the to the wonderful learning
curve of fun. Making a mod with the Unreal Tournament 2004 game editor
UnrealEd2 and the Garage Games editor Tourq were in the running but
restrictions and similarities apply. I have to learn some form of C
script with any of the above. The graphics editors are well developed
with 3DGS and UnrelEd2, for Tourq it's in beta. Games I make with 3DGS
and Tourq are mine to distribute, UnrealEd2 mods would still belong to
Epic. 3DGS and UnrealEd (through game patches) see constant updates,
Tourq is slow to update.
Weighing the above factors along with many more, 3D Game Studio
came out as the top choice.
Now I have to pick a simple game idea to start out with.
Dr
SciFi |
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